disceBeta around New Year

See why you won. See why you lost.

Disce is a League of Legends stats site built around the plays that decided your game. Every kill, death and objective is scored by how much it moved your team's chance to win.

Chance to winSlide across to replay the game
50%
+3.7%First blood
+3.1%Tower
−4.5%Died before Baron
Victory
0 min1530
Your team's chance to win, minute by minute. Each jump is a play, and its value goes to the players who made it.

Every game, explained

Each match in your history gets a score from 0 to 10 for all ten players. Tap it and Disce shows where the number came from: the win chance you added in the laning phase, mid and late game, your fundamentals for your role, and the plays that mattered most.

Ahri16
VictoryRanked Solo+22 LP

9 / 2 / 7

KP 64%248 CS (7.8)31:42
8.4
Lane bullyInvolvedDouble kill
vs Syndra

A match card from your history. The ring is the score, the tags are things you did well, and the LP is what the game was worth on the ladder.

Why 8.4

Ahri, mid

8.9

Impact, 70% of the score

7.2

Fundamentals, 30% of the score

Win chance you added

Laning phase0 to 14 min
+6.1%
Mid game14 to 25 min
+4.3%
Late game25 min on
+1.8%

Fundamentals as a mid laner

Gold and CS
6.8
Laning
8.1

Biggest plays

  • 7:12Solo kill on Syndra+4.2%
  • 13:40Rift Herald fight, 2 for 0+3.0%
  • 16:40Died in river, lost fight−2.1%

Same game, two stories

Both played on the winning team. Sort by KDA and Jinx was the best player in the game. Sort by what actually won it and it was Leona.

Jinx

Jinx

Bot

12 / 2 / 3

KDA
7.5
Disce
4.6

Took 9 of her 12 kills after the game was already won, and farmed a side lane through both Baron fights.

Leona

Leona

Support

1 / 7 / 16

KDA
2.4
Disce
8.1

Started the three fights that decided the game, and died twice keeping her Jinx alive.

An example game, with numbers rounded to keep it readable.

Your whole season on one page

Search any Riot ID, on any region, without picking a server. Your profile shows:

  • Your rank and LP, with the LP every single game won or lost
  • Match history with full scoreboards, builds, runes, a gold lead graph and a map of where fights happened
  • A score for all ten players in every game, and every death graded
  • Your form over time, best champions, roles and matchups
  • Filters for role, queue, patch, your champion, the enemy champion and score
  • Live game lookup, with ranks for everyone in the game
Emerald

YourName #EUW

64 LP Emerald II

70%

win rate

6.4

avg score

+154

LP gained

Last 20 games

Champions

  • AhriAhri12 games67%7.1
  • SyndraSyndra8 games50%5.9
  • OriannaOrianna6 games50%6.2

More than your own profile

Disce is a full League stats site, not only a rating. This is what it covers.

Player profilesIn the beta
Match history, ranked LP per game, champions, matchups and live games for any Riot ID on any server.
Game ratingsIn the beta
A score from 0 to 10 for all ten players in every game, with the plays, deaths and fundamentals behind it.
LeaderboardsIn the beta
Challenger and Grandmaster for Solo/Duo and Flex on every server, on their own or mixed, like EUW, NA and Korea together.
EsportsIn the beta
Schedules, results and standings for Worlds, MSI and the regional leagues.
BuildsIn the works
The items, runes and skill orders that win, taken from high-rank games on the current patch.
Tier listsIn the works
Which champions are winning right now, by role and rank.

This list will keep growing. We plan to add features long after launch, and what we build next is shaped by what players ask for. If something is missing, wrong or just annoying, we want to hear about it.

Think like Disce

Who gets the kill when two people hit it? Does a stolen Baron make your death worse? Test your read of the game against the real rules behind the score.

Six questions about how Disce scores a game: kill credit, objectives, plates, what each role is judged on, and deaths.

20 questions in the pool, drawn at random every run.

Closed beta around New Year

Disce opens to a small group of players first, so the rating can be tuned on real games before everyone gets in.

You'll sign up here with your Riot ID and get in with one of the first waves. Signups open shortly before the beta starts.

Planned after the beta

  • Tips built from your own games: which deaths keep costing you and when
  • A small desktop app that keeps your profile up to date as you play

Questions

What is Disce?

Disce (disce.lol) is a League of Legends stats site. Like other stats sites it has player profiles with match history, champion stats, matchups and ranked LP, plus leaderboards for every server and esports schedules, results and standings. Builds and tier lists are in the works. What sets it apart is that it explains why a game was won or lost: every kill, death and objective is scored by how much it moved your team's chance to win.

How does the Disce rating work?

A win probability model, fitted on real ranked games, estimates each team's chance to win from gold, experience, towers, dragons and buffs at every moment. Each play is worth the change it caused, and that value is split between the players who made it. Deaths are graded by context, and the score also checks your fundamentals for your role, like gold, CS and laning for laners or vision and utility for supports. A big KDA in a lost game, or farming that changed nothing, does not raise it.

When can I use Disce?

A closed beta is planned for around New Year, late 2026 or early 2027. Players sign up with their Riot ID and are let in in waves. Signups will open on this page.

Which regions does Disce support?

All of them. You search by Riot ID (Name#TAG) and Disce finds the account's region on its own, so there is no server dropdown.

Will Disce get more features?

Yes. Builds and tier lists are being built now, and more will follow after launch. What gets built next is shaped by feedback from players, so if something is missing or wrong, we want to hear about it.

What does the name mean?

Disce is Latin for "learn". It comes from the motto disce aut discede: learn, or leave.